Tiago Franco

UI Designer

My website is currently under beta testing. You might encounter some problems while browsing. Try Google Chrome or Firefox while I'm getting all the fancy things to work properly in Internet Explorer. Sorry about that!

Título do projecto

March 2011

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Web Design / UI

I'm currently working as a Web/UI Designer, so that's my main focus right now. I do planning, structure, design and front end coding: HTML(5), CSS(3) and a little bit of Javascript. I always strive for detailed, appealing and easy to use interfaces and experiences to get a smile or a "Wow!" out of the user.

VJ iPad App: TBA, 2011

 

Unitel's website redesign proposal: 2011

Cultheme: Blogging template experiment. Visit here. 2009.

iOS App: TBA, 2011

Cul.: Cultural agenda app. 2011.

Torres Vedras Website Redesign: Quick redesign exercise, 2010. Visit here.

 

Illustration

I'm an illustrator with different styles: pixelart, realism, cartoon... Either with a regular pencil or Wacom tablet, I'm on it!

Buckethead_Freakout_003: Digital illustration. Wacom on Photoshop, 2009.

Go 8-bit go!: Pixel art. 2009.

Shania Twain Portrait: 2B and 4B pencils. 2005.

Bloodfest: Experimental style illustration. Wacom on Photohop, 2009. Full size.

Mr. Roboto: Quick experimental illustration. Wacom on Photoshop, 2010. I also made a quick sound editing exercise based on this piece. Right here.

Druid in the Night: Black and White experimental pixelart, 2010.

Brütal Legend: Homage to Double Fine's Brütal Legend videogame.

Gimli: Traditional drawing. 2B and 4B pencils, 2005.

My TV is Spitting Videogames: Pixel art. 2009.

Contra os Canhões: Konami's Contra homage. 2010. Full size

Various Pixelart Pieces: Between 2006 and 2009.

 

Motion

I do 2D animation, either through frame-by-frame pixelart animation, CSS3, After Effects or even stop-motion. I also enjoy video editing.

Eggscape: Character concept, animation and in-game graphics and effects for the flash game Eggscape, in an entry for the 21st Ludum Dare Jam where the goal was to make a game in 72 hours with the theme "escape". Co-created with the rest of Make a Game team. Game playable here. 2011.

O Merceeiro: College project, video game concept, 2008

The CMYK Case: An animation for an high school project. The goal was to mix two different color systems: RGB and CMYK. Made in 3 days: "motion capture", animation and editing using Sony Vegas, Wacom on Photoshop. 2008.

 

Other

Various works, from logos to icons. I do graphic design every now and then.

Maze Logo: Logo for Maze Restaurant.

Samsung SIM: iOS icon for Samsung SIM iPhone App, 2011.

Vector Icons: A small portion of my personal vector icon set.

Top

You're probably living in a cave, wearing a "No Fear" t-shirt and updating your geocities page with brand new dancing baby GIFs. Or maybe your company's IT department is a huge pile of lazy ass retards. Or maybe you're in a 90's themed party. Either way... Get a decent browser.

Your pick: Firefox, Chrome or Opera.




PS.: If you're from the future, sorry about that.